Entry tags:
pathfinder decision paralysis
this week i've been putting together my first pathfinder character, and the number of feat and class option combinations is frankly ridiculous. the only reason that i could actually get through most of character creation was because there were more experienced players around to tell me the "standard" choices for the character i wanted to play. i'm still working on equipment after several hours of looking through the lists, but that's mostly because sorcerers don't have many ways to get enhancements via equipment options, and i'm trying to figure out decent ways to spend my money.
the only game i've played that may be worse is GURPS, and i'm not sure about that. the point buy system in GURPS makes it easy to have both big abilities and small ones. in pathfinder, if you want a big ability that isn't tied to a class (like, say, being able to effectively wield 2 weapons at one), it has to be split up between several feats, which just inflates the number of feats by a ridiculous amount.
the only game i've played that may be worse is GURPS, and i'm not sure about that. the point buy system in GURPS makes it easy to have both big abilities and small ones. in pathfinder, if you want a big ability that isn't tied to a class (like, say, being able to effectively wield 2 weapons at one), it has to be split up between several feats, which just inflates the number of feats by a ridiculous amount.
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If you're trying to pick up a big ability from another class the easiest thing to do would be to look at hybrid classes and class archetypes to see if there's a more specialized class you could take that has what you need.
But yeah, the big drawback of pathfinder is that all the classes are really specialized and trying to make a more well rounded character can be really frustrating, and the pay-off isn't always great as you move into higher levels and need bigver bonuses to get things off.
no subject
no subject
The buckler is better if you'll be wearing other armor but in addition to the -1 ac penalty and 5% chance of arcane spell failure there's also a -1 to two handed weapons or dual wielding (only on the hand that has the buckler)
{gesticulating intensifies}
I have completely lost count of how many worthwhile abilities that should be one feat, or possibly two for the extremely good ones, have been padded out to three or four.
I just want to grab the developers by the lapels and say LISTEN. LISTEN. WE NEED OPTIONS. VERSATILITY IS SURVIVAL.
Re: {gesticulating intensifies}